I played through the Keep, and was told to go visit the Asylum and I’m done.
Because nothing quite like being told “now go walk back across the City” to make me just go “fuck it.”
The level design just kind of sucks, areas don’t connect that well, and the City areas look very same-y to the point where getting lost just.. happens. It’s made up of tiny little bits, but the bits don’t connect well. There are rooms you can sneak into, that look like they may have a story.. but there is nothing to read/discover, and for me, the best part about games like this is seeing this back-story and world. But they are simply levels and spaces designed to act as filler between missions and that sucks.
The missions so far have been.. eh.
Like the ideas are cool, but the level layouts are just a series of hallways, even the mansion was very linear in layout, or running around ruins. There is also a 3rd person traversal mode that shows up in almost every mission. There will be a glowing pipe and Garret will climb up it at warp speed and press X to leap to a series of pipes, with some nice animation.. but it’s annoying, as nowhere else in the game can he inch along ledges or climb hand over hand.. it’s very inconsistent.
The whole game feels like they had IDEAS for what to do with Thief, they worked on said ideas, some of them weren’t good, but almost all of the ideas were scrapped at the last minute and what was left was shoved back together to make a game that sort of is like Thief, but is missing something.
There is also the problem of the plot, it just happens, Garret does missions that until now have happened to end up aligning with what he wanted anyway, but what he really wants is hard to say. Revenge maybe? But he doesn’t seem too angry at this point, and the whole STEALING SOMEONE’S CLIMBING TOOL/WEAPON WAS A DICK MOVE!
There is Basso’s dead bird, which I didn’t hear it’s name until it died..
It’s just amazing that this game came from the same building that Deus Ex: Human Revolution came from. Which is not quite the same thing, but they had the guts to decide what were the essential aspects to a DX game they wanted, and also made it their own game.
Thi4f feels like it was supposed to have a cover-based stealth mechanic at some point, but it doesn’t, well, it has a peek function, which is sort of similar, but is utterly different.
Most of the arrows just aren’t that useful, the only ones I ever use are blunt arrows for switches, rope arrows and sometimes the KO gas arrows for invincible dogs. No reason to use a broadhead or sawtooth.
I wouldn’t call it a bad game, but it’s not really a great game, it’s a mediocre game, that happens to be the revival of a very well regarded series that has been dormant for about a decade, and that is the bad part.
It does some stuff great, the L2 to climb/jump/hold to sprint works fairly awesome, less so is the jump off, as some areas, Garret won’t fall off a ledge unless you hit circle, others he will fall, but I haven’t found a way to tell. There is also the swoop, which is designed for darting from shadow to shadow and is great fun to use, I found myself saying WHOOSH while using it.